wwise_set_attenuation
Create a Wwise Attenuation ShareSet and define its distance curve using JSON points, so game audio falls off correctly by distance in Unreal Engine.
Instructions
Create an Attenuation ShareSet and set its distance curve.
Args: name: Attenuation name curve_type: Curve type (VolumeDryUsage, LowPassFilterUsage, etc.) curve_points: JSON array of {x, y, shape} points parent_path: Parent path (default: Attenuations\Default Work Unit)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| curve_type | Yes | ||
| parent_path | No | ||
| curve_points | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |