spawn_audio_emitter
Create a persistent spatial audio source in Unreal Engine that grows louder as players approach, ideal for campfires, waterfalls, and machinery.
Instructions
Spawn a persistent AmbientSound actor at a world location.
Creates a spatial audio source that gets louder as the player approaches. Perfect for environmental sounds (campfire, waterfall, machinery).
Args: sound: SoundBase/MetaSound asset path (e.g. "/Game/Audio/Ambient/Fire") location: World position as [x, y, z] name: Label for the emitter actor auto_play: Whether to start playing immediately (default True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | MCP_AudioEmitter | |
| sound | Yes | ||
| location | Yes | ||
| auto_play | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |