ms_preset_swap
Create a MetaSound preset variant that reuses an existing asset's graph while overriding input defaults, enabling weapon, surface, or character variants without graph duplication.
Instructions
Create a preset variant from an existing MetaSound asset.
A preset shares the referenced asset's graph topology but overrides specific input defaults. Use this to create weapon/surface/character variants without duplicating the graph.
Args: preset_name: Name for the new preset asset referenced_asset: Content path of the source MetaSound to reference overrides_json: JSON object of input_name -> value overrides asset_path: Content path for the output asset
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | No | /Game/Audio/Generated/ | |
| preset_name | Yes | ||
| overrides_json | No | {} | |
| referenced_asset | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |