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import_sound_file

Import .wav or .ogg audio files from disk directly into an Unreal Engine 5 Content folder to add sound assets to your project.

Instructions

Import a .wav or .ogg sound file from disk into the UE5 Content folder.

Args: file_path: Absolute path to the audio file on disk dest_folder: Destination folder in Content (e.g. "/Game/Audio/SFX")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
file_pathYes
dest_folderYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.0.2

TDQS

B3.3/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It usefully discloses the accepted file formats (.wav/.ogg) and that the file comes from disk, but says nothing about overwrite/name-collision behavior, whether the destination folder must already exist, or permission requirements for a mutation that writes into the Content folder.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded single sentence stating action, formats, and destination, followed by a compact Args block that is justified because the schema itself has zero descriptions. Slight redundancy with the schema's parameter names, but no wasted prose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With an output schema present, return values need not be explained, and both parameters are documented despite 0% schema coverage. What is missing for a write operation into the project's Content folder is conflict/overwrite handling and folder-existence semantics.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description is the only source of parameter meaning, and it delivers: file_path is an absolute disk path and dest_folder is a Content-relative path with a concrete example ("/Game/Audio/SFX"). It does not clarify whether dest_folder is auto-created.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (Import) and resource (a .wav or .ogg sound file) with the target location (UE5 Content folder), which is more precise than the bare tool name. It does not name or contrast with the obvious sibling wwise_import_audio, so an agent must infer which import path applies to UE5 content versus Wwise.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description says what the tool does but never states when to choose it over alternatives such as wwise_import_audio or bp_export_audio, nor any prerequisites (e.g. that ue5_connect must be established first). Usage is only implied by the tool's name and target folder.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.