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RBG-WebDesign

MCPBridge Server

widget_title_template

Generate a UMG title or lower-third widget JSON spec with named fade-in and fade-out animations, ready for use in Unreal Engine.

Instructions

Return a polished UMG title or lower-third widget JSON spec with named fade-in and fade-out animations. Does not create an asset.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
holdNoSuggested hold duration in seconds
styleNoTemplate style to generate
titleNoPrimary title text
presetNoVisual preset
eyebrowNoSmall label above the title
fade_inNoFade-in duration in seconds
fade_outNoFade-out duration in seconds
subtitleNoSecondary line text
asset_nameNoWidget Blueprint asset name
lower_thirdNoAlias for style=lower_third
title_colorNo
accent_colorNo
package_pathNoContent directory path, default /Game/UI/Titles
subtitle_colorNo
title_font_sizeNo
background_colorNo
eyebrow_font_sizeNo
subtitle_font_sizeNo
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It discloses the critical behavioral trait—this tool only returns a spec and does not create an asset—and adds detail about named fade-in/fade-out animations. However, it omits details about defaults and output structure, so it is not a 5.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences with an action verb upfront and no filler. Every word earns its place, making it efficient and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For an 18-parameter tool with no output schema or annotations, the description is minimally adequate: it conveys the core function and side-effect boundary. However, it lacks detail about output structure, default behavior, and how the returned spec connects to widget-building sibling tools, leaving gaps for full invocation context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 61%, and the description adds no parameter-level detail. It only hints at 'title or lower-third' and 'fade-in/fade-out,' which loosely maps to style and fade parameters, but it does not compensate for the undocumented color and font size parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it returns a UMG title or lower-third widget JSON spec with named fade animations, using a specific verb ('Return') and resource ('widget JSON spec'). It explicitly distinguishes itself from asset-creating siblings with 'Does not create an asset.'

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase 'Does not create an asset' provides a clear exclusion and helps the agent decide when not to use this tool (asset creation). It does not explicitly name alternatives like widget_title_card_create, but the context is clear enough for selection among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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