gameplay_framework_create
Create a complete set of linked gameplay framework Blueprints, automatically wiring GameMode defaults, then compile and save all assets.
Instructions
Create a linked set of gameplay framework Blueprints (GameMode, Pawn or Character, PlayerController, GameInstance, HUD, GameState, PlayerState) named BP_<base_name>, with the GameMode's class defaults wired to the created pieces. Compiles and saves everything.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"path": "<path>",
"base_name": "<base_name>"
},
"name": "gameplay_framework_create"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Content directory, e.g. /Game/MyGame/Framework. | |
| pieces | No | Default: game_mode, character, player_controller. | |
| base_name | Yes | Base name, e.g. 'MyGame'. |