blueprint_set_variable_default
Set a Blueprint variable's default value, then compile and save the asset to apply the new default.
Instructions
Set a member variable's default value, then compile and save.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"blueprint_path": "<blueprint_path>",
"name": "<name>"
},
"name": "blueprint_set_variable_default"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Variable name. | |
| default_value | No | New default value (JSON-serializable). | |
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |