actor_spawn
Spawn an actor in Unreal Engine from an asset path at a specified location, rotation, and scale. Validates the transform to confirm correct placement.
Instructions
Spawn an actor from an asset path at a given location/rotation/scale. Returns validation results by default.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"asset_path": "<asset_path>"
},
"name": "actor_spawn"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Actor label | |
| scale | No | Scale (default 1,1,1) | |
| folder | No | World Outliner folder | |
| location | No | World location | |
| rotation | No | Rotation | |
| validate | No | Validate resulting transform (default true) | |
| asset_path | Yes | Asset path (e.g., /Game/Meshes/SM_Cube) |