level_new
Creates and loads a new level in Unreal Engine, optionally based on a template map, then saves it. If unsaved changes exist in the current level, the operation is blocked.
Instructions
Create and load a new level (optionally from a template map), then save it. WARNING: switches the editor's loaded level; refuses if unsaved changes exist.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | New level path, e.g. /Game/Maps/MyMap. | |
| template | No | Template map asset path to copy from. |