camera_shake_trigger
Generate a trigger actor that plays a camera shake when the player overlaps its box during Play In Editor. Uses Python for setup and C++ for execution, ensuring reliable triggering.
Instructions
Spawn a C++ ShakeTriggerActor: plays camera shake when the player overlaps its trigger box during PIE. Python builds, C++ executes -- the reliable pattern.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ShakeTrigger | |
| location | No | ||
| box_extent | No | Trigger box half-extents | |
| shake_class | Yes | Content path to CameraShake BP (e.g. /Game/CS_Earthquake) | |
| shake_scale | No | Shake intensity multiplier |