blueprint_create
Create new Unreal Engine Blueprint classes with custom components and variables. Define parent class, content path, and initial setup for programmatic asset generation.
Instructions
Create a new Blueprint class with optional components and variables.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Blueprint name | |
| path | No | Content directory to create in | /Game/Blueprints |
| variables | No | Variables to add (may be skipped in 4.27 if API is limited) | |
| components | No | Components to add to the Blueprint | |
| parent_class | No | Parent class name (Actor, Pawn, Character, PlayerController, GameModeBase, ActorComponent, SceneComponent) | Actor |