blueprint_node_set_enabled
Enable or disable a Blueprint node by GUID, then compile and save. Solves manual editing tasks in Unreal Engine blueprint graphs.
Instructions
Enable or disable a node by GUID, then compile and save.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"blueprint_path": "<blueprint_path>",
"graph_name": "<graph_name>",
"node_guid": "<node_guid>",
"enabled": "<enabled>"
},
"name": "blueprint_node_set_enabled"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| enabled | Yes | ||
| node_guid | Yes | ||
| graph_name | Yes | ||
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |