blueprint_node_set_enabled
Enable or disable a Blueprint node by GUID, then compile and save. Solves manual editing tasks in Unreal Engine blueprint graphs.
Instructions
Enable or disable a node by GUID, then compile and save.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| enabled | Yes | ||
| node_guid | Yes | ||
| graph_name | Yes | ||
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |