blueprint_build_from_json
Create Unreal Engine Blueprint event graphs from JSON definitions of nodes and connections.
Instructions
Builds a Blueprint event graph from a JSON node/connection description. Supported node types: BeginPlay, PrintString, Delay, CallFunction. Node objects accept an optional 'params' key to set pin default values by PinName. Connections use 'nodeId.exec' format for exec pin wiring.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"blueprint_path": "<blueprint_path>",
"graph": "<graph>"
},
"name": "blueprint_build_from_json"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| graph | Yes | ||
| blueprint_path | Yes | Content path of the Blueprint, e.g. /Game/BP_TestGraph.BP_TestGraph | |
| clear_existing | No | Clear existing graph before building |