blueprint_add_event_dispatcher
Create and add an event dispatcher to a Blueprint with an optional parameter signature, then compile and save the asset.
Instructions
Create an event dispatcher (multicast delegate) with an optional parameter signature, then compile and save.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"blueprint_path": "<blueprint_path>",
"name": "<name>"
},
"name": "blueprint_add_event_dispatcher"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Dispatcher name. | |
| signature | No | Delegate signature. Default: no parameters. | |
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |