blueprint_component_rename
Rename a component (SCS node) on a Blueprint asset, then compile and save it to apply the change.
Instructions
Rename a component (SCS node) on a Blueprint, then compile and save.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| new_name | Yes | ||
| old_name | Yes | ||
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |