camera_shake_blueprint
Create a CameraShake Blueprint asset for Unreal Engine using presets or custom settings. Specify oscillation amplitude and frequency for rotation, location, and FOV, along with blend times and duration.
Instructions
Create a CameraShake Blueprint asset with oscillation parameters. Shake presets: explosion, hit, earthquake, gunfire, footstep, ambient, electric_shock, glitch_shake. Or set individual rot_pitch/yaw/roll_amp/freq, loc_x/y/z_amp/freq, fov_amp/freq values.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Asset name | CS_CameraShake |
| preset | No | Shake preset (overrides individual values) | |
| fov_amp | No | FOV oscillation amplitude | |
| duration | No | Shake duration (-1 = infinite) | |
| fov_freq | No | ||
| loc_x_amp | No | ||
| loc_y_amp | No | ||
| loc_z_amp | No | ||
| loc_x_freq | No | ||
| loc_y_freq | No | ||
| loc_z_freq | No | ||
| rot_yaw_amp | No | ||
| shake_scale | No | ||
| content_path | No | Content directory | /Game/CameraShakes |
| rot_roll_amp | No | ||
| rot_yaw_freq | No | ||
| blend_in_time | No | ||
| rot_pitch_amp | No | Pitch amplitude degrees | |
| rot_roll_freq | No | ||
| blend_out_time | No | ||
| rot_pitch_freq | No | Pitch frequency Hz |