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RBG-WebDesign

MCPBridge Server

camera_shake_blueprint

Create a CameraShake Blueprint asset for Unreal Engine using presets or custom settings. Specify oscillation amplitude and frequency for rotation, location, and FOV, along with blend times and duration.

Instructions

Create a CameraShake Blueprint asset with oscillation parameters. Shake presets: explosion, hit, earthquake, gunfire, footstep, ambient, electric_shock, glitch_shake. Or set individual rot_pitch/yaw/roll_amp/freq, loc_x/y/z_amp/freq, fov_amp/freq values.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoAsset nameCS_CameraShake
presetNoShake preset (overrides individual values)
fov_ampNoFOV oscillation amplitude
durationNoShake duration (-1 = infinite)
fov_freqNo
loc_x_ampNo
loc_y_ampNo
loc_z_ampNo
loc_x_freqNo
loc_y_freqNo
loc_z_freqNo
rot_yaw_ampNo
shake_scaleNo
content_pathNoContent directory/Game/CameraShakes
rot_roll_ampNo
rot_yaw_freqNo
blend_in_timeNo
rot_pitch_ampNoPitch amplitude degrees
rot_roll_freqNo
blend_out_timeNo
rot_pitch_freqNoPitch frequency Hz
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose side effects. It states 'Create a ... asset,' which indicates a write operation, but it does not specify whether existing assets are overwritten, whether permissions are needed, or what error behaviors occur. This is insufficient for a tool that creates files in a content directory.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and well-structured: one sentence states the purpose, and a second sentence details presets and parameter options. No filler or repeated schema information. It is instantly scannable and front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 21 parameters, no annotations, and no output schema, the description is too high-level. It provides an overview of presets and parameter categories but does not cover critical operational details such as defaults, required fields (though none are required), conflict resolution, return behavior, or failure modes. An agent would need to infer too much before invoking this tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds some value beyond the schema by grouping parameters (e.g., 'rot_pitch/yaw/roll_amp/freq', 'loc_x/y/z_amp/freq') and listing preset names. However, schema coverage is only 33%, and the description does not explain the meaning or units of many parameters (e.g., duration, blend times, shake_scale), so it only partially compensates for the low coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with a specific verb and resource: 'Create a CameraShake Blueprint asset.' It also lists available presets and the types of oscillation parameters, which distinguishes it from sibling tools like camera_shake_play or camera_shake_spawn that appear to operate on existing shakes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description clearly implies when to use this tool: when you need to create a CameraShake Blueprint asset. It does not explicitly mention alternatives, but the 'Create' action and asset context are sufficient to differentiate from runtime shake tools. No misleading or contradictory guidance is present.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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