blueprint_build_from_description
Construct a Blueprint event graph from ordered pattern steps, auto-wiring execution flow between them for tasks like printing and actor movement.
Instructions
Build a Blueprint event graph from high-level pattern templates. Each step references a named pattern with optional parameters. Exec flow is auto-wired between steps. Available patterns: on_begin_play, print_string, print_float, get_actor_location, loop_print, move_actor_up
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"blueprint_path": "<blueprint_path>",
"steps": "<steps>"
},
"name": "blueprint_build_from_description"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| steps | Yes | Ordered list of pattern steps | |
| blueprint_path | Yes | Content path of the Blueprint, e.g. /Game/BP_TestGraph.BP_TestGraph | |
| clear_existing | No | Clear existing graph before building |