anim_blueprint_build_from_json
Build an Unreal Engine Animation Blueprint from a JSON spec, setting the skeleton and generating the anim graph with states, blends, and slots.
Instructions
Build an Animation Blueprint from a JSON specification. Creates the AnimBP asset with the given skeleton and populates the anim graph from the JSON spec (state machines, blend spaces, slots, etc.).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"package_path": "<package_path>",
"asset_name": "<asset_name>",
"skeleton_path": "<skeleton_path>",
"json_spec": "<json_spec>"
},
"name": "anim_blueprint_build_from_json"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| json_spec | Yes | JSON specification string for the AnimBP graph | |
| asset_name | Yes | Animation Blueprint asset name, e.g. ABP_Enemy | |
| package_path | Yes | Content directory path, e.g. /Game/AnimBP | |
| skeleton_path | Yes | Full path to Skeleton asset, e.g. /Game/Mannequin/Mesh/UE4_Mannequin_Skeleton |