audio_component_add
Add an AudioComponent to a Blueprint, assign a SoundBase asset, and auto-activate it. Compiles and saves the Blueprint.
Instructions
Add an AudioComponent to a Blueprint, optionally assigning a SoundBase asset and auto-activate. Compiles and saves.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sound | No | SoundBase asset path (SoundWave/SoundCue). | |
| attach_to | No | Parent component name. | |
| auto_activate | No | Default true. | |
| blueprint_path | Yes | ||
| component_name | No | Default 'Audio'. |