blueprint_remove_event_dispatcher
Removes a named event dispatcher from a Blueprint asset, then compiles and saves it. Enables AI coding agents to modify Unreal Engine Blueprints via MCPBridge.
Instructions
Remove an event dispatcher by name, then compile and save.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"blueprint_path": "<blueprint_path>",
"name": "<name>"
},
"name": "blueprint_remove_event_dispatcher"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Dispatcher name to remove. | |
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |