blueprint_remove_event_dispatcher
Removes a named event dispatcher from a Blueprint asset, then compiles and saves it. Enables AI coding agents to modify Unreal Engine Blueprints via MCPBridge.
Instructions
Remove an event dispatcher by name, then compile and save.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Dispatcher name to remove. | |
| blueprint_path | Yes | Content path of the Blueprint asset, e.g. /Game/Blueprints/BP_Door. |