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aadeshrao123

Unreal-MCP

by aadeshrao123

spawn_actor

Spawn actors in Unreal Engine levels by specifying name, type, location, rotation, scale, and optional static mesh path.

Instructions

Spawn an actor in the level.

Args: name: Actor name actor_type: StaticMeshActor, PointLight, etc. location/rotation/scale: [x,y,z] arrays static_mesh: Path to static mesh asset (for mesh actors)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
scaleNo
locationNo
rotationNo
actor_typeNoStaticMeshActor
static_meshNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It does not disclose behavioral traits such as whether the tool can replace actors, permissions needed, or side effects. The output format is not mentioned despite an output schema existing.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with a clear two-line structure: the purpose sentence followed by an 'Args:' list. No redundant information, though the main sentence could be slightly more specific.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 6 parameters and a rich set of sibling tools, the description covers the key inputs but omits return value information and implicit constraints (e.g., spawning in the current level). It is adequate but not fully comprehensive.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description adds meaningful explanations for each parameter (e.g., 'location/rotation/scale: [x,y,z] arrays', 'static_mesh: Path to static mesh asset'), which compensates well.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Spawn an actor in the level' and lists key parameters, but it does not differentiate from sibling tools like spawn_actor_by_class or spawn_blueprint_actor.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description is purely functional without context on prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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