spawn_actor
Spawn actors in Unreal Engine levels by specifying name, type, location, rotation, scale, and optional static mesh path.
Instructions
Spawn an actor in the level.
Args: name: Actor name actor_type: StaticMeshActor, PointLight, etc. location/rotation/scale: [x,y,z] arrays static_mesh: Path to static mesh asset (for mesh actors)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| scale | No | ||
| location | No | ||
| rotation | No | ||
| actor_type | No | StaticMeshActor | |
| static_mesh | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |