open_asset
Opens blueprints, materials, data tables, widgets, and other asset types in the Unreal Engine 5 editor for editing.
Instructions
Open an asset in the UE5 editor (blueprint, material, data table, widget, etc.).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"asset_path": "<asset_path>"
},
"name": "open_asset"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |