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aadeshrao123

Unreal-MCP

by aadeshrao123

set_material_instance_parameter

Set parameter overrides on Unreal Engine Material Instances by specifying type (scalar, vector, texture, static switch) and JSON-encoded value.

Instructions

Set a parameter override on a Material Instance.

Args: param_type: scalar | vector | texture | static_switch value: JSON-encoded — float, [r,g,b,a], "/Game/path", or true/false

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueYes
param_nameYes
param_typeYes
material_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavior. It mentions JSON-encoded values but does not explain side effects, required preconditions, or error handling. The tool modifies a material instance, yet no behavioral details are given.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with two sentences and a clear list of args. It front-loads the purpose but could be more structured with bullet points.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool modifies an asset, the description lacks context about preconditions, side effects, and output. Although an output schema exists, the description does not mention return values or error states.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description adds meaning for param_type and value (allowed types and formats). However, it omits semantics for material_path and param_name, which remain undocumented.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it sets a parameter override on a Material Instance, with a specific verb and resource. This distinguishes it from other material-related tools like set_material_properties or get_material_instance_parameters.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives, nor are there prerequisites or context for usage. The description only lists parameter formats.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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