add_niagara_renderer
Add a renderer to an emitter in a Niagara system. Choose from sprite, mesh, ribbon, light, or component renderers, with optional material and mesh assignments.
Instructions
Add a renderer to an emitter.
Args: system_path: Path to the Niagara System asset emitter_name: Name of the target emitter renderer_type: Renderer class — SpriteRenderer, MeshRenderer, RibbonRenderer, LightRenderer, ComponentRenderer material_path: Optional material asset path for sprite/mesh/ribbon renderers mesh_path: Optional static mesh path for MeshRenderer
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mesh_path | No | ||
| system_path | Yes | ||
| emitter_name | Yes | ||
| material_path | No | ||
| renderer_type | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |