add_component_to_blueprint
Add a component, like StaticMeshComponent or PointLightComponent, to a Blueprint's default components by specifying the blueprint path and component class.
Instructions
Add a component to a Blueprint's default components.
Args: blueprint_path: Full path to blueprint (e.g. "/Game/Blueprints/BP_MyActor") component_class: e.g. "StaticMeshComponent", "PointLightComponent" component_name: Optional custom name for the component
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_path | Yes | ||
| component_name | No | ||
| component_class | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |