Skip to main content
Glama
aadeshrao123

Unreal-MCP

by aadeshrao123

add_niagara_node_pin

Add a typed dynamic pin to any Niagara scratch pad node, such as Custom HLSL or Map Get. Specify pin name, type, direction, and target node by class, index, or ID.

Instructions

Generic: add a typed dynamic pin to any node in a scratch pad graph.

Works with Custom HLSL, Map Get, Map Set, or any node inheriting from UNiagaraNodeWithDynamicPins. Identify the target node via exactly one of node_class / node_index / node_id.

Args: system_path: Niagara System asset path module_name: Scratch pad module name pin_name: New pin name pin_type: Niagara type string (float, vec3, color, etc.) direction: "input" or "output" node_class: Class short name (e.g. "NiagaraNodeParameterMapGet", "ParameterMapGet") node_index: Raw Graph->Nodes index node_id: UEdGraphNode::NodeGuid string

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_idNo
pin_nameYes
pin_typeNofloat
directionNoinput
node_classNo
node_indexNo
module_nameYes
system_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose potential side effects, authorization requirements, or failure modes (e.g., if the pin already exists or the node type is incompatible). It only states the action without behavioral details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise: a one-line summary, a brief usage paragraph, and an Args section. It is front-loaded and every sentence provides necessary information without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 8 parameters and an output schema, the description covers all parameters and the core functionality. It lacks return value details but the output schema exists. The description is sufficient for an agent to use the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description provides all parameter meanings. It explains pin_type with examples ('float, vec3, color, etc.'), direction as 'input' or 'output', and the three node identification methods. This adds significant value beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'add', the resource 'typed dynamic pin', and the context 'scratch pad graph'. It specifies that it works with Custom HLSL, Map Get, Map Set, or any node inheriting from UNiagaraNodeWithDynamicPins, distinguishing it from more specific sibling tools like add_niagara_map_get_pin.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explains when to use the tool (to add a pin to dynamic nodes) and how to identify the target node via exactly one of node_class, node_index, or node_id. It lists required and optional parameters but does not explicitly state when not to use it or alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/aadeshrao123/Unreal-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server