rename_widget
Rename a widget in Unreal Engine with automatic Blueprint variable tracking updates.
Instructions
Rename a widget (fixes up Blueprint variable tracking if bIsVariable).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"widget_blueprint_path": "<widget_blueprint_path>",
"widget_name": "<widget_name>",
"new_name": "<new_name>"
},
"name": "rename_widget"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| new_name | Yes | ||
| widget_name | Yes | ||
| widget_blueprint_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |