find_assets
Search the Unreal Engine Asset Registry by class type, content path, or name pattern. Supports recursive search and result limits.
Instructions
Search the Asset Registry by class, path, and/or name pattern.
Args: class_type: Shortcut ("material", "blueprint", "static_mesh", "texture", "data_table", "niagara_system", etc.) or "PackagePath.ClassName" path: Content path filter (e.g. "/Game/Materials") name_pattern: Substring match on asset name (case-insensitive) recursive: Search subdirectories (default True) max_results: Maximum results to return (default 200)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | ||
| recursive | No | ||
| class_type | No | ||
| max_results | No | ||
| name_pattern | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |