create_input_action
Create a UInputAction asset to define user input bindings in Unreal Engine, specifying the asset path, value type, and optional properties.
Instructions
Create a new UInputAction asset.
Args: asset_path: Full content path including name (e.g. "/Game/Input/IA_Jump") value_type: Boolean | Axis1D | Axis2D | Axis3D properties: Optional dict of additional properties to set after creation
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | ||
| properties | No | ||
| value_type | No | Boolean |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |