import_asset
Import external files such as textures, meshes, or FBX into Unreal Engine's Content Browser by providing the source file path and destination folder.
Instructions
Import an external file (texture, mesh, FBX, etc.) into the Content Browser.
Args: source_file: Absolute path to file on disk (e.g. "C:/textures/wood.png") destination_path: Content Browser path (e.g. "/Game/Textures") destination_name: Custom asset name (default: source filename without extension) replace_existing: Overwrite if asset already exists (default True)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source_file | Yes | ||
| destination_name | No | ||
| destination_path | Yes | ||
| replace_existing | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |