set_statetree_node_property
Set a property on a StateTree node—task, evaluator, or condition—by specifying its GUID, asset path, property name, and new value.
Instructions
Set a property on a task, evaluator, or condition by GUID.
Args: asset_path: Content path to the StateTree asset node_guid: GUID of the node property_name: Property to set property_value: New value (structs as dict, arrays as list, enums as string) target: "node" for the node struct itself, "instance" for instance data
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | No | node | |
| node_guid | Yes | ||
| asset_path | Yes | ||
| property_name | Yes | ||
| property_value | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |