create_blueprint
Create a new Blueprint asset from any C++ or Blueprint parent class in Unreal Engine, with support for custom paths and naming formats.
Instructions
Create a new Blueprint asset from any C++ or Blueprint parent class.
Supports parent classes from ANY module (Engine, Game, plugins, etc.). Use search_parent_classes first to find the correct name.
parent_class accepts short names ("MinerActor"), prefixed ("AMinerActor"), full paths ("/Script/Jiggify.AMinerActor"), or BP paths ("/Game/Blueprints/BP_Base").
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| path | No | /Game/Blueprints | |
| parent_class | No | Actor |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |