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aadeshrao123

Unreal-MCP

by aadeshrao123

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    • F
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    TDQS

    B3.3/5.0

    Scored across 286 tools

    Disambiguation4/5

    Tools are generally distinct by domain, but some Niagara introspection tools (e.g., 'get_niagara_module_inputs', 'get_niagara_rapid_iteration_parameters', 'get_niagara_module_input_binding') have overlapping purposes that could confuse an agent.

    Naming Consistency4/5

    Most tools follow a verb_noun pattern, but a few like 'health_check' and 'performance_start_trace' use noun_verb_noun, slightly breaking consistency.

    Tool Count3/5

    With 286 tools, the server is very comprehensive for Unreal Editor operations, but the count is high enough to potentially overwhelm agents, and some tools could be consolidated.

    Completeness5/5

    The tool set covers all major Unreal subsystems (assets, materials, blueprints, Niagara, state trees, input, performance, etc.) with full CRUD and lifecycle operations, no obvious gaps.

    Maintenance

    ActivitySlowing
    ResponsivenessNo issues