set_material_expression_property
Modify a property of any material expression node in Unreal Engine. Use common property names like parameter_name, default_value, or texture to update the node's settings.
Instructions
Set a property on an existing material expression node.
Accepts snake_case ("parameter_name") or PascalCase ("ParameterName").
Common properties: parameter_name, default_value, slider_min, slider_max, group, texture, code, description, output_type, inputs, add_inputs, outputs, SpeedX, SpeedY, CoordinateIndex, R, Constant.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_index | Yes | ||
| material_path | Yes | ||
| property_name | Yes | ||
| property_value | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |