set_material_expression_property
Modify a property of any material expression node in Unreal Engine. Use common property names like parameter_name, default_value, or texture to update the node's settings.
Instructions
Set a property on an existing material expression node.
Accepts snake_case ("parameter_name") or PascalCase ("ParameterName").
Common properties: parameter_name, default_value, slider_min, slider_max, group, texture, code, description, output_type, inputs, add_inputs, outputs, SpeedX, SpeedY, CoordinateIndex, R, Constant.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"material_path": "<material_path>",
"node_index": "<node_index>",
"property_name": "<property_name>",
"property_value": "<property_value>"
},
"name": "set_material_expression_property"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_index | Yes | ||
| material_path | Yes | ||
| property_name | Yes | ||
| property_value | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |