list_statetree_enum_values
Discover valid enum values for Unreal Engine StateTree properties before creating states, transitions, or conditions. Supports categories like trigger, priority, state_type, and more.
Instructions
List valid enum values for StateTree properties.
Use this to discover valid values BEFORE creating states, transitions, or conditions. Does not require an asset_path — these are engine-level constants.
Categories:
"trigger": OnStateCompleted, OnStateSucceeded, OnStateFailed, OnTick, OnEvent
"priority": Low, Normal, Medium, High, Critical
"state_type": State, Group, Linked, LinkedAsset, Subtree
"selection_behavior": None, TryEnterState, TrySelectChildrenInOrder, etc.
"operand": And, Or (for condition expressions)
Args: category: One of: trigger, priority, state_type, selection_behavior, operand
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| category | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |