Skip to main content
Glama
aadeshrao123

Unreal-MCP

by aadeshrao123

compile_statetree

Compile a StateTree asset in Unreal Engine and retrieve compilation errors or warnings.

Instructions

Compile a StateTree and return errors/warnings.

Args: asset_path: Content path to the StateTree asset

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It only states that compilation returns errors/warnings, but does not disclose whether compilation modifies the asset, requires specific permissions, or has side effects. Minimal behavioral insight beyond the operation itself.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise (two sentences) and front-loaded with the core purpose. Every word contributes value; no redundancy or filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given a simple one-parameter tool with an output schema, the description covers the essential: what it does and what input is needed. Minor gap: it does not clarify whether compilation has side effects or if errors are returned immediately, but output schema likely handles return details.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate. It explains that asset_path is a 'Content path to the StateTree asset', which adds meaning beyond the parameter name alone. However, it does not specify format or constraints (e.g., relative vs absolute path).

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'compile' and the resource 'StateTree', which distinguishes it from sibling tools that perform other operations (e.g., get, add, remove) on StateTrees. It also differs from compile tools for other asset types like compile_blueprint or compile_niagara_system.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, such as prerequisites, expected state of the StateTree, or when compilation is necessary. No exclusions or context hints are given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/aadeshrao123/Unreal-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server