add_event_node
Add event nodes like ReceiveBeginPlay to Unreal Engine blueprints for defining event-driven behaviors.
Instructions
Add an event node (ReceiveBeginPlay, ReceiveTick, ReceiveDestroyed, etc.).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pos_x | No | ||
| pos_y | No | ||
| event_name | Yes | ||
| blueprint_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |