get_available_materials
Retrieve a list of materials available for applying to objects, with filtering by content path, name substring, and engine materials.
Instructions
List materials that can be applied to objects.
Args: search_path: Content Browser root to scan (e.g. "/Game/Weapons/") include_engine_materials: Include /Engine/ materials in results filter: Case-insensitive substring match on material asset name max_results: Cap on returned entries. 0 = unlimited (use sparingly)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filter | No | ||
| max_results | No | ||
| search_path | No | /Game/ | |
| include_engine_materials | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |