get_available_materials
Retrieve a list of materials available for applying to objects, with filtering by content path, name substring, and engine materials.
Instructions
List materials that can be applied to objects.
Args: search_path: Content Browser root to scan (e.g. "/Game/Weapons/") include_engine_materials: Include /Engine/ materials in results filter: Case-insensitive substring match on material asset name max_results: Cap on returned entries. 0 = unlimited (use sparingly)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "get_available_materials"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filter | No | ||
| max_results | No | ||
| search_path | No | /Game/ | |
| include_engine_materials | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |