Skip to main content
Glama
aadeshrao123

Unreal-MCP

by aadeshrao123

add_statetree_parameter

Add a parameter to a StateTree asset, specifying its name and property type via the asset path.

Instructions

Add a tree-level parameter.

Args: asset_path: Content path to the StateTree asset name: Parameter name type: Property type ("bool", "int32", "float", "FVector", "FName", "FString", etc.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
typeYes
asset_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of disclosing behavioral traits. It does not mention idempotency, effects of duplicate names, or required permissions, leaving critical gaps for an agent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Extremely concise: one sentence followed by bulleted argument descriptions. No wasted words, and the key action is front-loaded. Every part adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Although an output schema exists, the description does not mention return values. It also lacks information on error conditions or side effects, making it incomplete for a complete agent understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Despite 0% schema coverage, the description explains each parameter with examples (e.g., type lists common values). This adds meaningful context beyond the schema property names, though the asset_path format could be more precise.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Add a tree-level parameter,' which specifies the action and resource. This distinguishes it from sibling tools that add other StateTree elements like states or tasks.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. The description does not mention prerequisites, such as requiring the asset to be loaded, or when to use the complementary remove_statetree_parameter tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/aadeshrao123/Unreal-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server