create_data_asset
Create a data asset from any UDataAsset subclass by providing the class name, asset path, and optional initial properties. This tool automates asset generation in Unreal Engine.
Instructions
Create a new data asset of any UDataAsset subclass.
Args: class_name: Short name ("ItemData") or full path ("/Script/Jiggify.UItemData") asset_path: Full content path including name (e.g. "/Game/Data/Items/DA_IronOre") initial_properties: Optional dict of property values to set after creation. Supports primitives, structs, arrays, object paths, gameplay tags, etc.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | ||
| class_name | Yes | ||
| initial_properties | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |