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viewport_set_size

Set the dimensions of a SubViewport in a Godot scene to specified width and height.

Instructions

Set the size of a SubViewport.

Category: Viewport

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) viewport_path: Path to the viewport node width: New width in pixels height: New height in pixels

Returns: Success message or error description

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
viewport_pathYes
widthYes
heightYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description must cover behavioral traits. It only mentions returns success/error but does not disclose side effects, permissions, or what happens if the viewport doesn't exist. The description is insufficient for a tool with no annotation support.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with an 'Args' and 'Returns' section. It is efficient and easy to read, with no unnecessary information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that the tool is a simple setter and an output schema exists, the description is mostly adequate but lacks details on constraints (e.g., positive width/height) and whether changes are immediate. It does not explain the workflow context.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must add meaning. The parameter descriptions are minimal (e.g., 'Path to the Godot project directory') and add little beyond the parameter names. They do not specify formats, constraints, or validation rules.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Set the size of a SubViewport' with a specific verb and resource. However, it does not differentiate from sibling tools like viewport_add or viewport_configure, which also modify viewport properties.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. The description lacks context about prerequisites (e.g., scene must be loaded) or when to use other viewport-related tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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