node_set_property
Set a property value on a node in a Godot scene. Specify project, scene, node path, property name, and value to update properties like position, scale, or visibility.
Instructions
Set a property value on a node in a scene.
Category: Node
Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) node_path: Path to the node (e.g., "root" or "root/Player") property_name: Name of the property to set (e.g., "position", "scale", "visible") property_value: Value to set (supports int, float, string, bool, dict for Vector2/3, list)
Returns: Success message or error description
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| scene_path | Yes | ||
| node_path | Yes | ||
| property_name | Yes | ||
| property_value | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |