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node_set_property

Set a property value on a node in a Godot scene. Specify project, scene, node path, property name, and value to update properties like position, scale, or visibility.

Instructions

Set a property value on a node in a scene.

Category: Node

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) node_path: Path to the node (e.g., "root" or "root/Player") property_name: Name of the property to set (e.g., "position", "scale", "visible") property_value: Value to set (supports int, float, string, bool, dict for Vector2/3, list)

Returns: Success message or error description

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
node_pathYes
property_nameYes
property_valueYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose behavioral traits such as required permissions, side effects (e.g., whether setting certain properties triggers updates), error conditions beyond 'error description', or limitations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and well-structured: a one-line purpose, a category label, a clear list of arguments with types/examples, and a returns note. Every sentence provides value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers all parameters and the purpose, but lacks usage guidelines and behavioral transparency. Given the complexity (5 required params, no annotations), the description is adequate but not fully complete. Output schema is present, so return values are not required.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description compensates by explaining each parameter: project_path ('Path to the Godot project directory'), scene_path ('relative to project'), node_path (with examples), property_name (with examples), and property_value (supported types). This adds meaning beyond the schema's type-only definitions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Set a property value') and the resource ('on a node in a scene'), which is specific and distinguishes it from siblings like node_get_properties or node_add.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives (e.g., when to use node_set_property vs node_rename or node_reparent). There are no when-not-to-use instructions or context about prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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