node_reparent
Move a node to a new parent in a Godot scene by specifying the node path and the new parent path.
Instructions
Move a node to a new parent in a scene (reparent).
Category: Node
Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) node_path: Path to the node to move (e.g., "root/Player") new_parent_path: Path to the new parent node (e.g., "root/Entities")
Returns: Success message or error description
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| scene_path | Yes | ||
| node_path | Yes | ||
| new_parent_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |