Skip to main content
Glama

navigation_add_obstacle

Add a navigation obstacle to a Godot scene to define areas agents cannot traverse. Specify type, radius, and parent node.

Instructions

Add a navigation obstacle to a scene.

Category: Navigation

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) parent_node_path: Path to the parent node obstacle_name: Name for the new obstacle node obstacle_type: Type of obstacle (NavigationObstacle2D, NavigationObstacle3D, default: NavigationObstacle2D) radius: Obstacle radius (default: 10.0)

Returns: Success message or error description

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
parent_node_pathYes
obstacle_nameYes
obstacle_typeNoNavigationObstacle2D
radiusNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided; description only states basic behavior without revealing side effects (e.g., scene modification), safety, or error handling. Lacks depth for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Well-structured with Args and Returns sections. Some redundancy ('Category: Navigation') could be removed, but overall efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Missing output schema details despite 'Has output schema: true' indicator. Does not clarify return format or prerequisites. Incomplete for a complex scene-modifying tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, but description adds detailed explanations for all 6 parameters (e.g., 'Path to the Godot project directory'), providing essential meaning beyond raw schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Add a navigation obstacle to a scene', uses specific resource type (NavigationObstacle2D/3D), and distinguishes from sibling tools like navigation_add_agent and navigation_add_region.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. Lacks context such as prerequisites (e.g., scene must be open) or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/ChanceFlow/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server