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node_load_sprite_texture

Assign a texture to a Sprite2D node in a Godot scene by providing project, scene, node, and texture paths.

Instructions

Load a sprite into a Sprite2D node.

Category: Node

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) node_path: Path to the Sprite2D node (e.g., "root/Player/Sprite2D") texture_path: Path to the texture file (relative to project)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
node_pathYes
texture_pathYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden for behavioral disclosure. It only states 'Load a sprite' without explaining the underlying operation (e.g., sets the 'texture' property, overwrites existing textures), side effects, or required permissions. This lacks transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is one sentence plus a structured list of parameters, each with brief context. No redundant or irrelevant information. The format is clean and front-loads the core action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (4 string params, no nested objects) and the presence of an output schema, the description adequately covers the basic purpose. However, it lacks details on success/failure, error conditions, or node existence requirements, which could be added for completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema provides only titles (0% description coverage), but the description's Args section adds concise explanations for each parameter (e.g., 'Path to the Godot project directory', 'Path to the Sprite2D node'). This significantly improves understanding beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Load a sprite into a Sprite2D node,' specifying the verb (load), resource (sprite texture), and target node type (Sprite2D). This distinguishes it from sibling tools like node_add or node_set_property, which have different purposes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives, nor does it mention prerequisites, exclusions, or context. For example, it does not indicate that the Sprite2D node must already exist or that this tool is specifically for loading textures rather than setting other properties.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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