godot-mcp
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TDQS
Scored across 84 tools
Tools are grouped by categories (Animation, Audio, Node, etc.) with clear, distinct actions. Within each category, each tool has a unique purpose (e.g., animation_create vs animation_add_track), minimizing confusion.
The naming pattern is predominantly 'category_action' in snake_case, which is consistent. Minor deviations like 'configure' vs 'set' (timer_configure vs node_set_property) and some longer names slightly break uniformity.
At 84 tools, the server is very comprehensive. While each tool feels justified by Godot's breadth, the count is high and could be overwhelming or excessive for simpler use cases.
The tool set covers a wide range of Godot subsystems (animation, audio, physics, UI, etc.). Missing some actions like removing animation tracks or audio players, but core workflows are well-supported.