godot-mcp
Provides tools for launching the Godot editor, running projects, capturing debug output, managing scenes and nodes, and analyzing project structure.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@godot-mcpRun my Godot project and show debug output"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP
A Model Context Protocol (MCP) server for interacting with the Godot game engine.
Introduction
Godot MCP enables AI assistants to launch the Godot editor, run projects, capture debug output, and control project execution - all through a standardized interface.
This direct feedback loop helps AI assistants like Claude understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
Features
Launch Godot Editor: Open Godot editor for a specific project
Run Godot Projects: Execute Godot projects in debug mode
Capture Debug Output: Retrieve console output and error messages
Control Execution: Start and stop Godot projects programmatically
Get Godot Version: Retrieve the installed Godot version
List Godot Projects: Find Godot projects in a specified directory
Project Analysis: Get detailed information about project structure
Scene Management:
Create new scenes with specified root node types
Add nodes to existing scenes with customizable properties
Load sprites and textures into Sprite2D nodes
Export 3D scenes as MeshLibrary resources for GridMap
Save scenes with options for creating variants
UID Management (for Godot 4.4+):
Get UID for specific files
Update UID references by resaving resources
Requirements
Godot Engine installed on your system
Python >= 3.10
uv package manager (includes
uvxtool, no extra installation needed)An AI assistant that supports MCP (Cline, Cursor, etc.)
What is uvx?
uvxis a tool included with the uv package manager that lets you run Python applications directly from GitHub without cloning the repository or managing virtual environments manually. Once you install uv, theuvxcommand becomes automatically available.Benefits of using uvx:
No need to clone the repository
Automatically manages dependencies and virtual environments
Always runs the latest version
Simplifies the configuration process
Installation
Prerequisites
Install Python 3.10 or later
Install uv package manager (includes uvx):
curl -LsSf https://astral.sh/uv/install.sh | shOr follow the uv installation guide
After installation, you can run
uv --versionanduvx --versionto verify your installation.
Step 1: Run Server
Recommended: Use uvx (No Clone Required)
Recommended Method - Use uvx to run directly from GitHub without cloning:
uvx --from "git+https://github.com/ChanceFlow/godot-mcp@main" godot-mcpAlternative: Local Development (For Contributing)
Only clone the repository if you plan to contribute or develop locally:
git clone https://github.com/ChanceFlow/godot-mcp.git
cd godot-mcp
uv sync
uv run python godot_mcp/server.pyStep 2: Configure with Your AI Assistant
Recommended: Use uvx
Add to your AI assistant's MCP settings (recommended for most users):
For Cline (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json):
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": ["--from", "git+https://github.com/ChanceFlow/godot-mcp@main", "godot-mcp"],
"env": {
"DEBUG": "true"
},
"disabled": false,
"autoApprove": [
"launch_editor",
"run_project",
"get_debug_output",
"stop_project",
"get_godot_version",
"list_projects",
"get_project_info",
"create_scene",
"add_node",
"load_sprite",
"export_mesh_library",
"save_scene",
"get_uid",
"update_project_uids"
]
}
}
}For Cursor UI:
Go to Cursor Settings > Features > MCP
Click on + Add New MCP Server button
Fill out form:
Name:
godot(or any name you prefer)Type:
commandCommand:
uvx --from "git+https://github.com/ChanceFlow/godot-mcp@main" godot-mcp
Click "Add"
You may need to press refresh button in top right corner of MCP server card to populate tool list
For Cursor (Project-Specific):
Create a file at .cursor/mcp.json in your project directory:
{
"mcpServers": {
"godot": {
"command": "uvx",
"args": ["--from", "git+https://github.com/ChanceFlow/godot-mcp@main", "godot-mcp"],
"env": {
"DEBUG": "true"
}
}
}
}Alternative: Local Development (For Contributing)
Only use this if you've cloned the repository locally:
For Cline:
{
"mcpServers": {
"godot": {
"command": "uv",
"args": ["run", "python", "godot_mcp/server.py"],
"env": {
"DEBUG": "true"
}
}
}
}For Cursor: Use uv run python godot_mcp/server.py as the command.
Step 3: Optional Environment Variables
You can customize the server behavior with these environment variables:
GODOT_PATH: Path to the Godot executable (overrides automatic detection)DEBUG: Set to "true" to enable detailed server-side debug logging
Example Prompts
Once configured, your AI assistant will automatically run the MCP server when needed. You can use prompts like:
"Launch the Godot editor for my project at /path/to/project"
"Run my Godot project and show me any errors"
"Get information about my Godot project structure"
"Help me debug this error in my Godot project: [paste error]"
"Write a GDScript for a character controller with double jump and wall sliding"
"Create a new scene with a Player node in my Godot project"
"Add a Sprite2D node to my player scene and load the character texture"
"Export my 3D models as a MeshLibrary for use with GridMap"
"Create a UI scene with buttons and labels for my game's main menu"
"Get the UID for a specific script file in my Godot 4.4 project"
"Update UID references in my Godot project after upgrading to 4.4"Implementation Details
Architecture
The Godot MCP server uses a bundled GDScript approach for complex operations:
Direct Commands: Simple operations like launching the editor or getting project info use Godot's built-in CLI commands directly.
Bundled Operations Script: Complex operations like creating scenes or adding nodes use a single, comprehensive GDScript file (
godot_operations.gd) that handles all operations.
This architecture provides several benefits:
No Temporary Files: Eliminates the need for temporary script files, keeping your system clean
Simplified Codebase: Centralizes all Godot operations in one (somewhat) organized file
Better Maintainability: Makes it easier to add new operations or modify existing ones
Improved Error Handling: Provides consistent error reporting across all operations
Reduced Overhead: Minimizes file I/O operations for better performance
The bundled script accepts operation type and parameters as JSON, allowing for flexible and dynamic operation execution without generating temporary files for each operation.
Development
Running the Server
Direct execution:
uv run python godot_mcp/server.pyDevelopment mode with MCP Inspector:
uv run mcp dev godot_mcp/server.pyTesting
Run tests with pytest:
pytestTroubleshooting
Godot Not Found: Set the GODOT_PATH environment variable to your Godot executable
Connection Issues: Ensure the server is running and restart your AI assistant
Invalid Project Path: Ensure the path points to a directory containing a project.godot file
Python Version: Ensure you're using Python 3.10 or later
License
This project is licensed under the MIT License - see the LICENSE file for details.
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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