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animation_create

Create a new Animation resource and attach it to a Godot scene, specifying name, duration, and looping behavior.

Instructions

Create an Animation resource and add it to a scene.

Category: Animation

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) animation_name: Name of the animation to create duration: Duration of the animation in seconds (default: 1.0) loop: Whether the animation should loop (default: False)

Returns: Success message or error description

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
animation_nameYes
durationNo
loopNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It describes the main action but does not disclose behavioral traits such as whether it overwrites existing animations, what happens on failure, or any side effects like modifying the scene file. This is insufficient for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is structured with clear sections (Category, Args, Returns) and is front-loaded with the main purpose. It is efficient but could be slightly more concise by avoiding repetition of information that might be in the schema (though schema has no descriptions).

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers the tool's purpose and parameters adequately, but it lacks details on the broader context: what happens if the animation name already exists, whether it adds a new node to the scene, or how it interacts with other tools. Given the existence of sibling animation tools, more context on sequencing would be helpful.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With schema description coverage at 0%, the description adds meaningful parameter explanations (e.g., 'Path to the Godot project directory' for project_path). It also notes defaults for duration and loop. This provides clarity beyond the bare schema titles.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's action: 'Create an Animation resource and add it to a scene.' It uses a specific verb ('Create') and resource ('Animation resource'), and includes a category hint. This distinguishes it from sibling tools like animation_add_track, which modifies an existing animation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies the tool should be used to create new animations, but it does not explicitly state when to use it versus alternatives or provide when-not-to-use guidance. It lacks direct references to sibling tools for comparison.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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