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light_set_properties

Modify light source properties like energy, color, range, and spot angle in a Godot scene to adjust lighting behavior.

Instructions

Set properties of a light source.

Category: Light

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) light_path: Path to the light node energy: Light energy/intensity color: Light color as JSON array [r, g, b] range: Light range (for PointLight3D/SpotLight3D) attenuation: Attenuation curve (for PointLight3D/SpotLight3D) spot_angle: Spot angle in degrees (for SpotLight3D) spot_attenuation: Spot attenuation curve (for SpotLight3D)

Returns: Success message or error description

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
light_pathYes
energyNo
colorNo
rangeNo
attenuationNo
spot_angleNo
spot_attenuationNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose behavioral traits such as side effects, error handling (e.g., if light node doesn't exist), or safety guarantees. The simple 'Set properties' implies mutation without elaboration.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is structured with clear sections (Category, Args, Returns) and is reasonably concise. The 'Category' line adds context but could be omitted if redundant. Overall efficient for the parameter count.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 9 parameters with dependencies on light type (e.g., 'range' only for PointLight3D/SpotLight3D), but this is only partially hinted in parameter names. Missing prerequisites (light must already exist) and behavior for invalid inputs. Output schema exists but description doesn't leverage it for completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description compensates by explaining each parameter's purpose (e.g., 'energy: Light energy/intensity', 'color: Light color as JSON array [r, g, b]'). However, units and constraints (e.g., valid ranges) are missing, leaving some ambiguity.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Set properties of a light source' with category 'Light', providing a specific verb-action and resource. It distinguishes from siblings like 'light_add' and 'light_set_shadow' by focusing on property modification.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool vs alternatives (e.g., 'light_set_shadow' for shadow-only changes). No prerequisites or exclusion criteria mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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