particle_add_system
Adds a particle system to a Godot scene, supporting CPU and GPU particle types in 2D and 3D, with configurable amount and emission.
Instructions
Add a particle system to a scene.
Category: Particle
Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) parent_node_path: Path to the parent node particle_name: Name for the new particle system particle_type: Type of particle system (CPUParticles2D, CPUParticles3D, GPUParticles2D, GPUParticles3D, default: CPUParticles2D) amount: Number of particles (default: 8) emitting: Whether to start emitting immediately (default: True)
Returns: Success message or error description
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| scene_path | Yes | ||
| parent_node_path | Yes | ||
| particle_name | Yes | ||
| particle_type | No | CPUParticles2D | |
| amount | No | ||
| emitting | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |